
ITEM.base = "base_food"
ITEM.class = "meat"
ITEM.label = "Meat"
ITEM.description = "Raw and bloody meat.\nCould be eaten..."
ITEM.weight = 1
ITEM.model = "models/Weapons/w_bugbait.mdl"
ITEM.icon = "wintersurvival/icon_bugbait"

ITEM.buff = {
	hunger = -30,
	fatigue = -10,
	constitution = 20,
}

//Helper

function ITEM:onBurned(time)
	if time > 5 then
		return {
			cooked_meat = 1,
		}
	end
	return false
end
